Lifecycles
Default Lifecycles
Best Use-Cases
function my_chapter:init()
self.players = {}
endSummary
Last updated
function my_chapter:init()
self.players = {}
endLast updated
function my_chapter:start()
Players.PlayerAdded:Connect(function(player)
self.players[player] = player
end)
endfunction my_chapter:count_players()
print("There are " .. #self.players .. " present in-game!")
end